πŸ“– Content

Materials & Resources Comprehensive Guide

Overview

This guide covers both basic lootable resources and advanced crafting components essential for progression in Abiotic Factor.

Key Categories: 1. Basic Materials - Foundation crafting resources 2. Components - Electronic and mechanical parts 3. Organic Materials - Bio-derived crafting materials 4. Special Drops - Rare and unique resources


Basic Materials

Resource Primary Sources Typical Uses
Metal Scrap Dismantling metal vents, chairs, cabinets; Repair & Salvage Station Universal metal crafting base
Plastic Scrap Breaking monitors, printers, chairs Lightweight parts, containers
Glass Scrap Breaking monitors, glass walls/windows Optical components, decoration
Cloth Scrap Dismantling chairs, collecting dirty clothes Soft equipment, medical supplies
Paper Scrap Breaking printers, Repair & Salvage Station wood dismantling Simple recipes, research
Silver Scrap Dining car utensils, dismantling silver chains Crafting Solder
Oil Rare drops from toolboxes; locker room cabinets Lubricants, mechanical maintenance

Electronic Components

Resource Source Typical Uses
Circuit Board Breaking computer mainframes Core electronic equipment
Capacitor Arc pest drops Energy storage modules
Coil Breaking monitors Electromagnetic coil components
Diode Trading Axle Grease with Blacksmith Precision electronics
Fibre Optic Cable Trading Solder High-speed data links
Jailbroken CPU Laboratory robot drops Advanced processing units
Power Supply Unit Dismantling computer mainframes High-power device power supply
Case Fan Breaking computer mainframes Cooling components
Pressure Gauge Dismantling wall piping Pressure control

Organic Materials

Resource Source Typical Uses
Bio Scrap Repair & Salvage Station from corpse parts, burnt food Biological synthesis materials
Human Remains Defeating humanoid enemies High-risk research projects
Bag of Feces Collecting from depleted toilet tanks Culture medium, fertilizer
Carapace Anteverse II creature drops Armor, reinforcement materials
Animal Skulls/Bones Corresponding creature kills Decoration, research

Special Drops & Rare Items

Resource Source Notes
Anomaly Using test tubes on Ignis ghosts Used for high-energy experiments
Anteverse Gel/Gem Anteverse II/laboratory containers Advanced materials
Power Cell Flathill Silo 3 Portable energy source
Optic Lens Trading Reinforced Hose Precision instruments
Pocket Watch Train Portal car interiors Dismantles into Silver Chain

Advanced Crafting Components

High-Level Component Overview

Components requiring secondary crafting or special equipment, organized by usage category.

Category Component Key Materials (Example) Primary Uses
Electronic Modules Hyper-Dense Neural Chip Reservoir Growth Γ—4, Circuit Board Γ—8, Reinforced CPU Γ—1, Sensor Γ—1 Advanced research, weapon modules
Computation Brick Security Bot CPU, Circuit Board, Tech Scrap, Case Fan Advanced control units (Controllers, etc.)
Energy Brick Power Supply Unit, Circuit Board, Tech Scrap, Case Fan Power structures, energy devices
LCD Screen Computation Brick, Tech Scrap, Glowstick, Box of Screws Interactive display devices
Structural Materials Carbon Plating Refined Carbon, Carapace High-defense buildings, equipment reinforcement
Reinforced Wooden Plank Wood Plank, Rebar Mid-tier construction (boxes, supports)
Quantum Glass Anteverse Gem, Glass Scrap Special observation windows, research instruments
Fluid & Piping Reinforced Hose Hose, Box of Screws, Steel Cable Gas/liquid systems, high-pressure devices
Air Compressor Canister, Pressure Gauge, Reinforced Hose, Chain Auto-Salvager and other machinery
Optics/Projection Projection Matrix Anteverse Gem, Optic Lens, Stapler Γ—2 Laser, holographic devices
Infrared Emitter Circuit Board, Computation Brick, Glass Scrap Γ—2 Trigger/sensor systems
Memory & Logistics Memory Brick Case Fan Γ—3, Military Electronics Γ—2, Projection Matrix, Jailbroken CPU Distribution Pad and other automated logistics
Other Lab Burner Refined Carbon, Reinforced Hose, Metal Pipe, Metal Scrap Cauldron and other chemical devices
Organ Partial Organ Γ—5 (from enemy drops and dismantling) Special medical, experimental

Renewable Resource Acquisition

Portal Worlds (Renewable Sources)

World Primary Renewable Materials Unlock Conditions / Notes
Far Garden Anteverse Wheat, Raw Exor Heart Office Area 1F reception upper level, requires 1Γ—Energy Brick power for elevator access
Flathill Power Cell, Book, Magazine Office Area 3F portal, enter after completing Far Garden; return at night for new materials
The Train Axle Grease, Briefcase, Pocket Watch Manufacturing West late game; rich in resources but heavy enemy presence
Voussoir Yeti Fur, Black Oil Residence Sector deep diving suit access, extremely cold temperatures
Village Den da'ko Yeer Anti-Fungal Gelatin Reactors Sector starting Portal, Gelatin used for clearing fungal obstacles

Traders (Unlimited Exchange)

Area/Merchant Available Items Cost
Manufacturing West β€” The Blacksmith Optic Lens, Diode, Fibre Optic Cable, Rebar, Hydrochloric Acid, etc. Reinforced Hose / Axle Grease / Solder / Anomaly corresponding materials
Office Sector β€” Warren Carbon Plating, Liquid Crystal 1Γ—Cup of Coffee each time (high drop rate)
Cascade Labs β€” Various Trade Kiosks Liquid Crystal, crystal powders, etc. Anteverse Gem, other special items

Tip: Portal Worlds reset every in-game "Monday and Thursday at 00:00"; if players remain in the world it prevents refresh, so return to main world for rest.


Early Game Strategy

  1. Foundation Building: Collect Metal Scrap & Box of Screws β†’ Craft Reinforced Hose for Blacksmith trading
  2. Power Infrastructure: Focus on basic power components for workbench operation

Mid Game Development

  1. Component Access: Use Train world Axle Grease to trade for Diode, unlock advanced electronic components
  2. Base Strengthening: Simultaneously farm Rebar for base reinforcement

Late Game Optimization

  1. Advanced Materials: Farm Anteverse Gem from Cascade Labs, mass convert to Quantum Glass, Projection Matrix
  2. Automation: Craft Memory Brick + Distribution Pad for automated storage systems

Tips & Best Practices

Resource Management

  • Trading Systems: Manufacturing West Blacksmith trading provides access to key electronic components
  • Salvage Efficiency: Repair & Salvage Station converts low-value items into usable resources through dismantling/smelting
  • Drop Rate Optimization: Most resource drops affected by map tier and nighttime events - recommend nighttime deep dives into Manufacturing West for mechanical parts

Storage Organization

  • Category Separation: Organize materials by type (Basic/Electronic/Organic/Special)
  • Priority Access: Keep frequently used crafting materials in easily accessible containers
  • Redundancy Planning: Maintain backup supplies of critical components

Update: Based on latest patch verification (2024-06-XX)