Health & Medical System

Complete guide to health mechanics, medical treatments, and survival strategies in Abiotic Factor

๐Ÿ“– Content

๐Ÿฅ Health Mechanics Overview

Indicator Maximum Natural Recovery Main Threats
Health Points (HP) 100 No natural regeneration Melee/ranged damage, environmental hazards
Stamina 100 +5 per second while stationary Running, jumping, carrying heavy objects
Radiation (Rad) 0-100 Slow decay over time only Radiation zones, explosions

๐Ÿšจ Critical Health States

  • Near Death: HP โ‰ค25 requires teammate rescue or revival stims
  • Status Effects: Bleeding, fractures, gastroenteritis, poisoning, infection, radiation sickness

๐Ÿฉธ Status Conditions & Treatments

Condition Effect Common Sources Treatment Items
Bleeding (I-III) Continuous blood loss, accelerated when moving Beast attacks, sharp objects Bandages, Tech Bandages
Fracture/Sprain -40% movement speed, limited jumping Falls, explosion impact Splints
Radiation Buildup Reduced max HP, chance of dizziness at โ‰ฅ50 Nuclear zones, radiation creatures Iodine Pills, DTPA Injector
Gastroenteritis -50% stamina recovery, vision swaying Raw meat, contaminated water Gastroenteritis Medication
Poisoning -5 HP every 2 seconds Venom creatures, toxic fog Antidotes (to be added)

๐Ÿ’Š Medical Items & Supplies

Stamina Recovery

Item Crafting/Source Effect Notes
Recovery Injector Crafting / Medical kit breakdown +50 Stamina 10s cooldown
Recovery Briefcase Workbench +30 Stamina to teammates within 5m Reusable pickup
Dioxotherapy Device Upgraded workbench AoE +3-6 HP/sec (crop count bonus) Continuous power consumption after deployment

Bleeding & Fractures

Item Crafting Requirements Effect
Bandage Cloth ร—2 Treats level 1 bleeding
Tech Bandage Cloth ร—2 + Synthetic Fiber ร—1 Instantly treats all bleeding levels
Splint Wood ร—4 + Cloth ร—2 Treats fractures and sprains

Radiation & Disease

Item Unlock Effect Notes
Iodine Pills Medical kit / Storage locker -10 Rad and temporarily halves exposure Essential item
DTPA Injector First Aid Lv4 -10 Rad, halves exposure (faster) Rare materials required
Gastroenteritis Medication Chemistry Station Treats mild stomach disorders Can be mass produced

๐ŸŽ“ Medical Skills & Profession Bonuses

Category Effect Source
Medicine Skill +1% healing effectiveness, -2% bandaging time per level Frequent teammate healing, medical item crafting
Slow Healer Trait +1.5s between each treatment Negative trait
Feeble Trait -25% HP, increased fracture risk Negative trait
Epimedical Bionomicist Job Starting First Aid +3, medical crafting XP +50% Medical biologist profession

๐Ÿ’ก Pro Tip

Recommend main medic prioritizes maxing Medicine skill. Only choose negative traits when seeking high-difficulty challenges.

๐Ÿ—๏ธ Workbenches & Buildings

Facility Unlock Function
Dioxohealer Tier-1 Workbench Deployable area HP recovery (linked to crop count)
Medical Workbench Tier-2 Mass produce advanced bandages, DTPA injectors

๐Ÿฅ Treatment Workflow (Solo/Team)

  1. Detection: Press "X" to open health menu, assess abnormal conditions
  2. Quick Hotkeys: Drag common bandages/injectors to hotbar
  3. Team Coordination: Left-click for self-treatment, right-click to treat teammates; reviving downed teammate takes 6s, reduced by Medicine skill
  4. Radiation Zones: Take iodine pills first to reduce exposure, then proceed with demolition or material collection
  5. Boss Battles: Carry Recovery Briefcase + Tech Bandages, alternate usage to maintain team health

๐ŸŒŸ Complete Survival System

Explore all essential survival mechanics in Abiotic Factor

๐Ÿฅ Health & Medical

Complete medical system and treatment strategies

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โš—๏ธ Status Effects

Master all buffs, debuffs, and environmental conditions

๐Ÿฝ๏ธ Cooking & Food

Culinary mastery from basic cooking to gourmet cuisine

๐ŸŒฑ Agriculture

Sustainable crop cultivation and farming systems

๐ŸŽฃ Fishing System

Complete fishing mechanics and rare fish locations

๐ŸŒฆ๏ธ Weather Events

Environmental hazards and protective strategies

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