๐Ÿ“– Content

Abiotic Factor Weapons & Ammunition Guide

1. Weapon System Overview

  • Categories: Melee (Blunt / Sharp / Heavy), Ranged (Science / Universal / Heavy Weapons), Throwables, Shields.
  • Durability: All weapons degrade with use; can be repaired at Repair & Salvage Station. Heavy weapons require Strength 8 โ€“ Heavy Weapons skill to wield efficiently.
  • Acquisition & Crafting:
  • Crafting: Some blueprints are directly unlocked, complex weapons require blueprint collection or research level advancement.
  • Exploration: Laboratory containers, loot, Order infantry drops.
  • Trading: Traveling Trader (post-1.0 update).

2. Melee Weapons Overview (40 Items - Deduplicated)

Name Category Damage Durability Weight Primary Source/Crafting Notes
Basic Baton Blunt 8 15 3.0 Common in starting areas โ€”โ€”
Shiv Sharp 2 12 1.8 1ร— Pen + 1ร— Duct Tape handcraft Early emergency
Kitchen Knife Sharp 3 20 1.0 Cafeteria, kitchens Can be used as tool
Pipe Club Blunt 8 30 5.0 Metal pipe + tape โ€”โ€”
Welding Spear Sharp 18 30 3.0 2ร— Rebar, 2ร— Hose, 1ร— Coil, 1ร— Energy Brick Burns effect
Lightning Spear Sharp 26 35 3.0 Upgraded from Makeshift Spear Electric effect
Crowbar 2.0 Heavy Sharp 75 45 5.0 High-level containers/drops Can pry locks
Explosive Sledge Heavy Blunt 60 25 11 1ร— Sledgehammer + 4ร— Military Electronics etc Explosive splash
Carbon Pickaxe Heavy Sharp 85 45 5.0 Deep mining areas High excavation efficiency
Hardlight Saber Sharp 75 50 8.5 Hardlight Tech (Dark Energy update) Glowing, cuts through shields
...remaining weapons see Appendix A

Appendix A: Complete melee list includes Baton, Thermal Mallet, Stun Baton, Combat Knife, Sword, Ramrod, Volt Staff, Quantum Pick, etc., totaling 40 items, alphabetically listed at the end to avoid main text bloat.

3. Ranged Weapons Selection (28 Items)

Name Damage Ammo/Capacity Durability Weight Source/Crafting
Security Pistol 26 9mm ร—8 35 3.0 Order infantry/lockers
Pipe Pistol 50 1 shot (9mm) 30 3.0 Craft: 1ร— Coil, Power Cell, Stapler, Metal Pipe
Makeshift Crossbow 26 1ร— Bolt 22 3.0 Handcraft
Grinder 45 10ร— Disc 35 5.0 Research bench craft
Talagi Magnum 100 .357 ร—6 30 7.0 Advanced containers
Wessex Rifle 105 .308 ร—5 30 7.0 Field weapon caches
Scrapshot 12/scatter Scrapshot Ammo ร—1 20 8.0 Handcraft
Electro-Thrower 15/tick Energy flow 60 10 10.0 Research bench
Rocket Launcher 1150 1ร— Rocket 30 10.0 End-game boss areas
Hypercross Magbow 170 2ร— Bolt 50 4.0 Dimension merchant
...remaining ranged see Appendix B

Practical Reminder: Ranged weapons often require disassembling enemy drops or exploration to obtain ammo, recommend setting up ammo printer at base (requires power support).

4. Throwables & Shields

Name Type Effect Acquisition
Boom Bait Throwable bomb Attracts then explodes Handcraft: 1ร— Metal Scrap + 1ร— Pressure Gauge
Laser Grenade Rechargeable grenade Explosion/laser sustained damage Dark Energy update craft
Throw Net Capture net Slow + small entity binding Exploration boxes
Plastic Shield Shield 60 durability, pairs with non-heavy weapons Common storage rooms
Hardlight Shield Shield Energy shield, auto-recharging Hardlight Tech synthesis

Throwables can improve Throwing skill, gaining XP whether hit or miss. Use Underhand Toss (Throwing Lv2) for low arc to reduce friendly fire.

5. Ammunition List (Deduplicated)

  • 9mm / .308 / .357 / 5.56: Conventional firearm rounds.
  • Makeshift Bolt / Rebar Bolt / Lodestone Bolt: Crossbow bolts, latter has tracking; weight 0.07โ€“0.04.
  • Grinder Disc / Lode Disc / Plasma Disc: Circular blade rounds, metal/energy dual properties.
  • Rocket / Cluster Rocket / Penetrator Rocket: Single-target / group / armor-piercing.
  • Explosive Cartridge / 12g Buckshot: Shotgun series.

Weight Tip: Carrying too many rockets (1.0 weight) will quickly trigger Encumbered status, requires Strength 15 or backpack expansion.

6. Crafting, Enhancement & Repair

  1. Crafting Bench: Basic melee, simple firearms.
  2. Advanced Bench: Energy weapons, Hardlight series.
  3. Repair & Salvage Station:
  4. Insert repair tools (Hammer / Sledgehammer), consume metal and electronic parts for restoration.
  5. Can disassemble weapons to recover specific rare materials (like Capacitor, Military Electronics).
  6. Mods: Dark energy update introduced weapon mod slots, can install scopes, cooling chips, etc.
  • Early combo: Shiv + Pipe Pistol (single-shot high damage) + Plastic Shield.
  • Mid combo: Lightning Spear (melee main) + Scrapshot or Grinder (crowd control).
  • Late combo: Hardlight Saber + Hypercross Magbow / Rocket Launcher, paired with Hardlight Shield.
  • Skill Synergy:
  • Sharp/Blunt Melee Lv12 triggers additional effects (bleeding / knockback).
  • Throwing Lv10 โ€“ Projectile Predictor improves throwing accuracy.
  • Strength Lv20 โ€“ Superior Gains significantly reduces rocket weight burden.

Appendix A โ€“ Complete Melee Weapons List (40)

Basic Baton, Shiv, Kitchen Knife, Makeshift Spear, Welding Spear, Lightning Spear, Pipe Club, Desk Leg, Baton, Thermal Mallet, Pipe Wrench, Rat Scanner, Tech Sceptre, Sword, Cane Sword, Combat Knife, Pitchfork, Peccary Club, Harpoon Spear, Oar, Umbrella, Pickaxe, Lodehammer, Lodespear, Ramrod, Volt Staff, Quantum Pick, Ornate Daggers, Ornate Knife, Exor Flail, Exor Spear, Arcbolt Spear, Quill Spear, Pipe Cudgel, Crowbar, Crowbar 2.0, Sledgehammer, Explosive Sledge, Woodsman's Axe, Impact Hammer, Hardlight Saber.

Appendix B โ€“ Complete Ranged Weapons List (28)

Security Pistol, Makeshift Crossbow, Pipe Pistol, Grinder, Vacuum, Net Launcher, Scrapshot, Scrapshot FL, Electro-Thrower, Deatomizer, Thesher, Talagi Magnum, Night Magnum, Manomin Magnum, Wessex Rifle, Rail Rifle, Ice X Rifle, Patois Rifle, Plasmois Rifle, Gutnic Rifle, Montese SMG, Toaster SMG, VerenkoV's SMG, Auto 10, Antique Shotgun, Romag Shotgun, Thumper Shotgun, Rocket Launcher, Hypercross Magbow, Magbow, Lodestone Crossbow, Laser Pistol, Energy Pistol, Lode Pistol, Skink, Nuke-Vac.

For more damage, fire rate, and crafting recipe details, combine table keywords with in-game Crafting interface or Wiki search.