πŸ“– Content

Enemies Guide (Enemy Overview & Weakness Analysis)

1 Enemy Classification Overview

Category Subcategory Representative Individuals Main Appearance Areas Notes
Biological Plague, Boar, Xipod, Classy, Darkwater Beast Research Area Outdoors, Portal World Weaknesses mostly concentrate on Blunt / Fire
Robot GASS/GADD/GAIA/GEAR Inside Facilities, Power Outage Events Some immune to Electric / Fire; can drop Mechanical Parts
Humanoid Command Knights, Gatekeepers, Canaanites Base Raids, Story Levels Armor classification determines weaknesses; high AI tactics
Anomalous Creatures Snowman, Giant Beast, Terasque Snowy Areas, Portal Boss Zones Massive size, often multiple immunities
Elite/Boss Reaper, Composer, Leyak Night World, Experimental Areas Unique mechanics, drop unique materials

Deduplication Principle: Same-named enemies only keep the highest Patch 1.0.7 data; if multiple sources have similar values, Wiki.gg takes precedence.


2 Weaknesses & Resistances Overview

Damage Type β…  Vulnerable β…‘ Resistant β…’ Immune
Blunt "The creature is vulnerable to blunt damage" – Most soft-bodied, woody creatures "Not very susceptible to" – Robots, heavy armor humanoids "Will not take any form of" – Some Bosses
Sharp "Very vulnerable to sharp damage" – Boar types, Exor "Less affected by sharp damage" "Not affected by sharp damage" – Thick-shelled bugs, machines
Fire "Vulnerable to fire damage" – Plants, spores "Less affected by fire" – Metal/rock creatures "Fire immune" – Fire rats, GADD
Firearms "Vulnerable to gunshot wounds" – Zombies, unarmored humanoids "Less affected by gunshot wounds" – Armored Exor, Boss "Gunshot immune" – None currently
Electric "Very vulnerable to electric shock" – Aquatic/conductive creatures "Less affected by electric shock" – Alien investigators "Electric immune" – GASS, Composer
Acid "Vulnerable to acid damage" – Shells, robots "Less acid damage" – Hives, Stilt "Acid immune" – Stone dragons
Frost "Very vulnerable to ice damage" – Humanoids, Slime "Less ice damage" – Giant beasts "Ice immune" – Snowmen, humanoid climbing teams
Explosive "Vulnerable to explosive damage" – Greed paint "Less explosive damage" – Giant beasts/Boss "Explosive immune" – GADD
Laser "Vulnerable to laser damage" – Reaper, GADD "Less laser damage" – Maestagogue "Laser immune" – None currently
X-ray "Vulnerable to X-ray damage" – Leyak "Less X-ray damage" – Mid-tier Boss "X-ray immune" – Unknown
Holy "Vulnerable to holy damage" – Zombies, Jotun "Less holy damage" – Canaanites "Holy immune" – Gunners (Canaan), GADD

3 Key Enemy Analysis

3.1 Boss & Elite

Name Type Mechanics Summary Recommended Strategy Unique Drops
Reaper Boss – Biological Appears in Night World events; high evasion, laser weakness Laser/holy weapons for quick kill Night Essence (craft high-end night vision)
Composer Elite – Biological Visible during Fog events; immune to electric, ranged sonic Shotgun + blunt melee, keep moving Symphony Organ (furniture)
Leyak Boss – Biological Portal – Flat Hill; high mobility, weak to X-ray X-Beam gun; carry healing Radiant Crystal (research)

3.2 Robot Core

Model Weakness Behavior Pattern Recommendation Drops
GASS Blunt Melee shock Shield block then heavy attack Circuit boards, alloy sheets
GADD Acid & Laser Ranged turret Use cover, laser weapons Mechanical cores, rare capacitors
GAIA Blunt Net binding Movement positioning, flank Artificial muscle fibers

4 Environment/Event Integration

  1. Weather – Fog: Composer, Symphony Composer high probability spawn, recommend carrying laser lights to reduce blindness.
  2. Chain Power Outage: Robot waves double; pre-deploy Portal Suppression Field to suppress.
  3. Cold Wave: Snowmen immune to ice, vulnerable to fire; prepare flamethrowers.
  4. Night World Arrival: Reaper exclusive, base should equip laser towers; if lacking energy, use OX Lights to maintain illumination can weaken Reaper.

5 Equipment/Skills Synergy

  • Trait – Inconspicuous: Enemy aggro acquisition -50%, suitable for stealth.
  • Hyperion 2-piece set: Highlights nearby enemies, essential for night combat.
  • Skill Training: Shooting range or low-risk enemies for XP farming, see Skills Guide Β§3.

6 Base Defense Tips (from BaseDefense Guide)

  • Enemies can destroy low-durability furniture, use Metal/Carbon walls with elevation differences.
  • Heavy hammer enemies in waves target roadblocks; upgrade materials and raise platforms.
  • Artificially guide enemies to turret areas, can significantly reduce maintenance costs.

7 Data Deduplication & Version

  • Patch 1.0.7 as baseline; subsequent Wiki.gg updates will be synchronized monthly.
  • Web and local duplicate entries use Web values as standard, others merged and retained.
  • Update log: v1.0 (2025-03-10).

The unknown is always the deadliest enemyβ€”fully mastering weaknesses allows you to remain undefeated in the A-Factor world!