📖 Content

Assault Events Guide

1 Overview

Assault events are periodic or event-driven hostile waves that attack players and their bases during nighttime or specific story points. Overall divided into: 1. Portal Storm – Multiple portals spawn randomly. 2. Fowl Raid – Exor priests + boar squads. 3. ORDER Raid – Surprise attacks by humanoid hostile organization ORDER. 4. Digital Corruption – Concentrated appearance of IS-0307 series enemies. 5. Pandemonium – IS-0178 Sow and its subordinates go berserk. 6. Mob Raid – Canaanite rioters assault. 7. Silent Raid – Unpredictable triggers for IS-0139 or zombie hordes. 8. Bone-Casting – Seven Disaster enemies appear after Shadow Gate dungeon.


2 Trigger Conditions & Timeline

Time Point Typical System Prompt Event Description
Afternoon ≈16:00 "There's something strange in the air." Pre-sunset warning, enter preparation phase
Evening 22:50–23:10 "The air feels different" Final ten-minute countdown, enemies about to spawn
After 23:00 "The attack begins!" Actual combat phase, lasts 5–8 minutes
End "The air is back to normal..." Enemies stop spawning, this round of assault ends

Tips
1. Server time multiplier affects day/night length, but above phase intervals remain relatively constant.
2. In multiplayer games, system prompts are only visible in the current Zone.


3 Assault Modes & Enemy Configurations

3.1 Portal Storm

Mode Enemy Composition Unlock Condition
1 Seven Disasters ×7 Automatically added to rotation after game week 1
2 6×Plague + Boar After occupying Flat Hill
3 4×Electro Hog After reaching Cascade Institute

Defense Key Points: Installing "Portal Suppression Field" at crafting stations can completely prevent this type of assault.

3.2 Fowl Raid

Mode Enemy Composition Unlock Condition
1 Exor Priest ×1, Boar ×2 After opening Silo 3

Defense Key Points: Exor enemies have teleportation abilities, roadblocks and tripwire mines are ineffective, should use ranged sniping or vacuum disturbance.

3.3 ORDER Raid

Mode Enemy Composition Unlock Condition
1 Captain, Medic, Infantry After encountering Blacksmith NPC
2 2×Sponsor Same as above
3 Test Subject ×1 After infiltrating ground tunnels (no warning)
4 Captain, Medic, Breacher After reaching Control Center
5 Luke & Royal Marines After conquering Wusuval

Defense Key Points: Humanoid enemies will bypass simple walls and prioritize destroying generators, should focus on high walls + angled fire points.

3.4 Digital Corruption

Mode Enemy Composition Trigger Condition
1 IS-0307 (Ramogi ×1, Bambogi ×1) After defeating Space Queen
2 IS-0307 (Ramogi ×6, Bambogi ×1) Same as above

Defense Key Points: Ramogi extremely weak to fire, recommend using burning trap combinations.

3.5 Pandemonium

Mode Enemy Composition Unlock Condition
1 IS-0178 Sow ×1, IS-0173-B ×6 After defeating IS-0178 Sow boss

3.6 Mob Raid

Mode Enemy Unlock Condition
1 Canaanites ×several After occupying Canaan settlement

3.7 Silent Raid

Mode Enemy Unlock Condition
1 IS-0139 ×1 Ground tunnel phase
2 Zombies ×10 After capturing furniture store

3.8 Bone-Casting

Mode Enemy Unlock Condition
1 Novice, Chief, Witch After completing Shadow Gate dungeon strategy

Note: All mode enemy values scale proportionally with world difficulty and player count, table shows single-player normal difficulty baseline values.


  1. Zone Alerts: Use radio relays to set up alarms around base perimeter, lock onto spawn points 10 seconds in advance.
  2. Funnel-type Fencing: Guide enemies to concentrated fire zones, reserve 2 blocks width on each side to prevent explosion friendly fire.
  3. Energy Shield Walls: Highly effective against ORDER ranged squads and IS-0307 laser units.
  4. Elemental Trap Combinations:
  5. Fire mines vs Ramogi, zombies
  6. Electromagnetic pulse vs mechanical systems
  7. Freeze vents vs Canaan rioters
  8. Multi-layer Backup Power: Ensure continuous power supply for beacons, suppression fields, and defense towers.

5 Version & Deduplication Records

Version Changes Date
v1.0 Initial integration of 8 assault types, 29 enemy varieties, 15+ defense strategies 2025-03-10
v1.1 Added Silent Raid & Bone-Casting modes; optimized Portal Storm suppression methods 2025-03-15
v1.2 Supplemented ORDER enemy AI behavior analysis; added multi-player scaling coefficients 2025-03-22

Data Source: Wiki.gg official data priority; Atwiki community data as supplement; field test verification data as reference.


6 Advanced Strategy Appendix

6.1 Multi-Player Coordination

  • Role Division: Tank (heavy armor + shield), DPS (long-range weapons), Support (healing + repair)
  • Communication Protocol: Use in-game voice or text chat for real-time coordination
  • Resource Sharing: Pool ammunition and medical supplies for efficient distribution

6.2 Base Layout Optimization

  • Central Command: Place all critical systems (generator, beacon, suppression field) in fortified central area
  • Layered Defense: Outer tripwires → Middle wall barriers → Inner turret zones
  • Escape Routes: Always maintain 2+ evacuation paths in case of breach

6.3 Equipment Recommendations by Assault Type

  • Portal Storm: Portal Suppression Field (mandatory), laser weapons
  • ORDER Raid: Heavy armor, automatic weapons, shield generators
  • Digital Corruption: Fire-based weapons, flame turrets
  • General Purpose: Medical kits, repair tools, backup power cells

The key to survival is preparation—know your enemy, fortify your position, and adapt your strategy!