๐Ÿ“– Content

Abiotic Factor Armor, Protective Suits & Backpack Guide

1. Equipment System Overview

Equipment Slot Description Common Types
Head Protects head, minor environmental resistance Various helmets, masks, NVG, decorative hats
Chest Highest armor source, can have temperature resistance Chest plates, bulletproof vests, aprons
Arms Provides secondary armor Arm guards, gloves, arm sleeves
Legs Similar to arms Leg guards, leggings
Backpack Storage expansion and carrying capacity Basic backpack, military pack, jetpack
Full Body Suit Exclusive equipment slot, covers all armor slots Hazmat, Fire Suit, etc.
Shield Non-wearable slot, off-hand equipment Plastic/Kite/Hardlight Shield
  • Durability: Decreases from hits or environmental damage; can be repaired with Repair & Salvage Station or duct tape.
  • Weight Class: Equipment carries intrinsic weight affecting encumbrance, influences Strength skill and movement speed.
  • Environmental Resistance: +1~+3 Cold/Heat Resist, stacks and displays as blocks in HUD; high-temperature areas recommend +3 Heat.

2. Hazmat Series (Full Body Suits)

Name Protection Durability Weight Primary Function Acquisition Method
Standard Hazmat Suit 12 armor 60 8.0 Immunity to low-level radiation and chemical damage Quest rewards / Advanced containers
Fire Proximity Suit 14 armor 70 12.0 +3 Heat Resist, fire resistance End-zone drops
Cold-Resistant Suit 14 armor 70 12.0 +3 Cold Resist, cold resistance Ice zone containers
Biohazard Suit 15 armor 75 9.0 Complete immunity to plague virus Advanced research bench synthesis

When Hazmat is equipped, it locks all armor slots, but allows free switching of backpacks and weapons. After removal, confirm backpack capacity to avoid overweight.

3. Representative Armor by Slot (Deduplicated Selection)

3.1 Head

Name Armor Durability Resistance Weight Source/Features
Makeshift Helmet 4 32 - 3.5 Early craftable
Hard Hat 3 25 - 7.0 Common in construction areas, +structural repair efficiency
Security Helmet 19 40 - 20.0 Order infantry drops
Yeti Helmet 10 25 +2 Cold 10.5 Snow boss drops
CQC Helmet 28 30 - 17.0 End-game armory

3.2 Chest

Name Armor Durability Resistance Weight Source
Makeshift Chestplate 4 37 - 3.5 Early crafting
Lead Vest 5 15 - 15.0 Laboratory radiation zone containers
Security Vest 19 40 - 20.0 Order infantry drops
Cascade Hauberk 21 37 +1 Cold 7.0 Portal World โ€“ Cascade
Mountaineer Chestplate 28 25 +1 Cold 25.0 Snow mountain world rare containers

3.3 Arms

Name Armor Durability Resistance Weight Source
Makeshift Armwraps 4 20 - 3.5 Early crafting
A.E.G.I.S. Pauldrons 15 27 +1 Heat 9.0 A.E.G.I.S. set drops
Cascade Gauntlets 18 35 - 7.0 Cascade world
Mountaineer Armguards 24 20 +1 Cold 25.0 Snow mountain set

3.4 Legs

Name Armor Durability Resistance Weight Source
Makeshift Legwraps 4 20 - 3.5 Early synthesis
Security Leg Protectors 22 40 - 20.0 Order infantry drops
Cascade Legplates 21 35 +1 Cold 7.0 Cascade world
Mountaineer Leggings 28 25 +1 Cold 25.0 Snow mountain set

3.5 Backpacks

Name Capacity (Slots) Durability Weight Special Ability Acquisition
Temporary Backpack 12 10 2.0 - Initial crafting
Basic Backpack 16 15 3.0 - Office area second floor
Military Pack 20 20 4.0 - Order soldier carried
Jetpack 24 28 6.0 Hover movement Advanced research bench synthesis

4. Set Bonuses (Reference Text & Atwiki)

  • Reactor Armor:
  • 2 pieces: Carrying radioactive items reduces weight, higher radiation increases movement speed.
  • 4 pieces: Additional health recovery based on radiation level.
  • Triarii: 3 pieces allow sprinting through doors to force them open.
  • Exlam: 3 pieces prevents sprinting but provides knockback immunity and reduces all damage.
  • Hyperion: 2 pieces highlight nearby combat enemies.

If only partial sources describe set bonuses, record once using highest priority source (Official Wiki > Reference Text > atwiki) to avoid duplication.

5. Enhancement & Repair Guide

  1. Repair & Salvage Station:
  2. Insert target armor and required metals, electronic components for repair.
  3. Disassemble excess armor to recover rare materials (Military Electronics, Capacitor, etc.).
  4. Modifications (Mods): Dark energy update added armor mod slots, can install filters (chemical resistance), heat sinks (heat resistance), etc.
  5. Suggested Upgrade Sequence: Makeshift โ†’ Security/Lead โ†’ Cascade/Hyperion โ†’ Mountaineer/CQC โ†’ Special Hazmat, full body suits for specialized areas.

6. Advanced Loadout Examples

Scenario Recommended Combination Description
Daily Exploration Security Helmet + Security Vest + Security Arm/Leg + Military Pack Balance armor and carrying capacity
High Cold Areas Mountaineer four-piece + Cold-Resistant Suit backup +3 Cold Resist warmth
Radiation Laboratory Reactor four-piece or Biohazard Suit Immunity to radiation/plague
Boss Battles CQC Helmet + Cascade Hauberk + Mountaineer Arms/Legs + Hardlight Shield Highest armor + shield defense

Appendix โ€“ Deduplication Notes

  • Wiki and atwiki duplicate entries retain one instance using official English naming.
  • Reference text missing values supplemented with Wiki values.
  • Items with multiple resistance descriptions use latest Wiki version; if only atwiki mentions, note "atwiki only".
  • Backpack capacity and weight based on reference text when Wiki doesn't provide.

For complete original data, refer to the above webpages or local "Reference Text".