Abiotic Factor Armor, Protective Suits & Backpack Guide
1. Equipment System Overview
| Equipment Slot |
Description |
Common Types |
| Head |
Protects head, minor environmental resistance |
Various helmets, masks, NVG, decorative hats |
| Chest |
Highest armor source, can have temperature resistance |
Chest plates, bulletproof vests, aprons |
| Arms |
Provides secondary armor |
Arm guards, gloves, arm sleeves |
| Legs |
Similar to arms |
Leg guards, leggings |
| Backpack |
Storage expansion and carrying capacity |
Basic backpack, military pack, jetpack |
| Full Body Suit |
Exclusive equipment slot, covers all armor slots |
Hazmat, Fire Suit, etc. |
| Shield |
Non-wearable slot, off-hand equipment |
Plastic/Kite/Hardlight Shield |
- Durability: Decreases from hits or environmental damage; can be repaired with Repair & Salvage Station or duct tape.
- Weight Class: Equipment carries intrinsic weight affecting encumbrance, influences Strength skill and movement speed.
- Environmental Resistance: +1~+3 Cold/Heat Resist, stacks and displays as blocks in HUD; high-temperature areas recommend +3 Heat.
2. Hazmat Series (Full Body Suits)
| Name |
Protection |
Durability |
Weight |
Primary Function |
Acquisition Method |
| Standard Hazmat Suit |
12 armor |
60 |
8.0 |
Immunity to low-level radiation and chemical damage |
Quest rewards / Advanced containers |
| Fire Proximity Suit |
14 armor |
70 |
12.0 |
+3 Heat Resist, fire resistance |
End-zone drops |
| Cold-Resistant Suit |
14 armor |
70 |
12.0 |
+3 Cold Resist, cold resistance |
Ice zone containers |
| Biohazard Suit |
15 armor |
75 |
9.0 |
Complete immunity to plague virus |
Advanced research bench synthesis |
When Hazmat is equipped, it locks all armor slots, but allows free switching of backpacks and weapons. After removal, confirm backpack capacity to avoid overweight.
3. Representative Armor by Slot (Deduplicated Selection)
3.1 Head
| Name |
Armor |
Durability |
Resistance |
Weight |
Source/Features |
| Makeshift Helmet |
4 |
32 |
- |
3.5 |
Early craftable |
| Hard Hat |
3 |
25 |
- |
7.0 |
Common in construction areas, +structural repair efficiency |
| Security Helmet |
19 |
40 |
- |
20.0 |
Order infantry drops |
| Yeti Helmet |
10 |
25 |
+2 Cold |
10.5 |
Snow boss drops |
| CQC Helmet |
28 |
30 |
- |
17.0 |
End-game armory |
3.2 Chest
| Name |
Armor |
Durability |
Resistance |
Weight |
Source |
| Makeshift Chestplate |
4 |
37 |
- |
3.5 |
Early crafting |
| Lead Vest |
5 |
15 |
- |
15.0 |
Laboratory radiation zone containers |
| Security Vest |
19 |
40 |
- |
20.0 |
Order infantry drops |
| Cascade Hauberk |
21 |
37 |
+1 Cold |
7.0 |
Portal World โ Cascade |
| Mountaineer Chestplate |
28 |
25 |
+1 Cold |
25.0 |
Snow mountain world rare containers |
3.3 Arms
| Name |
Armor |
Durability |
Resistance |
Weight |
Source |
| Makeshift Armwraps |
4 |
20 |
- |
3.5 |
Early crafting |
| A.E.G.I.S. Pauldrons |
15 |
27 |
+1 Heat |
9.0 |
A.E.G.I.S. set drops |
| Cascade Gauntlets |
18 |
35 |
- |
7.0 |
Cascade world |
| Mountaineer Armguards |
24 |
20 |
+1 Cold |
25.0 |
Snow mountain set |
3.4 Legs
| Name |
Armor |
Durability |
Resistance |
Weight |
Source |
| Makeshift Legwraps |
4 |
20 |
- |
3.5 |
Early synthesis |
| Security Leg Protectors |
22 |
40 |
- |
20.0 |
Order infantry drops |
| Cascade Legplates |
21 |
35 |
+1 Cold |
7.0 |
Cascade world |
| Mountaineer Leggings |
28 |
25 |
+1 Cold |
25.0 |
Snow mountain set |
3.5 Backpacks
| Name |
Capacity (Slots) |
Durability |
Weight |
Special Ability |
Acquisition |
| Temporary Backpack |
12 |
10 |
2.0 |
- |
Initial crafting |
| Basic Backpack |
16 |
15 |
3.0 |
- |
Office area second floor |
| Military Pack |
20 |
20 |
4.0 |
- |
Order soldier carried |
| Jetpack |
24 |
28 |
6.0 |
Hover movement |
Advanced research bench synthesis |
4. Set Bonuses (Reference Text & Atwiki)
- Reactor Armor:
- 2 pieces: Carrying radioactive items reduces weight, higher radiation increases movement speed.
- 4 pieces: Additional health recovery based on radiation level.
- Triarii: 3 pieces allow sprinting through doors to force them open.
- Exlam: 3 pieces prevents sprinting but provides knockback immunity and reduces all damage.
- Hyperion: 2 pieces highlight nearby combat enemies.
If only partial sources describe set bonuses, record once using highest priority source (Official Wiki > Reference Text > atwiki) to avoid duplication.
5. Enhancement & Repair Guide
- Repair & Salvage Station:
- Insert target armor and required metals, electronic components for repair.
- Disassemble excess armor to recover rare materials (Military Electronics, Capacitor, etc.).
- Modifications (Mods): Dark energy update added armor mod slots, can install filters (chemical resistance), heat sinks (heat resistance), etc.
- Suggested Upgrade Sequence: Makeshift โ Security/Lead โ Cascade/Hyperion โ Mountaineer/CQC โ Special Hazmat, full body suits for specialized areas.
6. Advanced Loadout Examples
| Scenario |
Recommended Combination |
Description |
| Daily Exploration |
Security Helmet + Security Vest + Security Arm/Leg + Military Pack |
Balance armor and carrying capacity |
| High Cold Areas |
Mountaineer four-piece + Cold-Resistant Suit backup |
+3 Cold Resist warmth |
| Radiation Laboratory |
Reactor four-piece or Biohazard Suit |
Immunity to radiation/plague |
| Boss Battles |
CQC Helmet + Cascade Hauberk + Mountaineer Arms/Legs + Hardlight Shield |
Highest armor + shield defense |
Appendix โ Deduplication Notes
- Wiki and atwiki duplicate entries retain one instance using official English naming.
- Reference text missing values supplemented with Wiki values.
- Items with multiple resistance descriptions use latest Wiki version; if only atwiki mentions, note "atwiki only".
- Backpack capacity and weight based on reference text when Wiki doesn't provide.
For complete original data, refer to the above webpages or local "Reference Text".